This doesn’t have to be a dedicated computer for building, but it must be network accessible during development and testing from your Windows computer. 15, watchOS 6, and tvOS 13. Setting up your Xcode Project Xcode 9 and up. This indirectly > means the oldest version of iOS that applications can be directly deployed > (on devices) is iOS 6. 1 version after the upgrade program, reported on to fit arm64 machine. • Use the Test Navigator to add, edit, or run unit tests or user interface tests with just a click • Test Assistant makes it easy to edit your code and related tests, side-by-side • Create continuous integration bots to build and test on a server Mac running Xcode Instruments for performance analysis. The changes in Xcode 8's completely rebuilt provisioning system should address all of this. If the device identifier is specified, then the Target OS value is ignored. What you need to know• The Surface app for …. This is a time-saver on projects with many smaller dependencies that can easily be run in parallel. If the selected scheme has a test action with a test target selected, you can configure the tests to run as part of each build. Select device and run the application; It will create a static library with a extension for device. Run the demo project on your iOS device or simulator. Feedback and contributions are welcome. For more information about the generated data, take a look at this writeup by Michele. In your project, select the Llama Trot target, and navigate to Build Phases. If you're determined to create iOS games, it's worth the investment to buy a cheap Mac Mini or older MacBook Pro to build the way jhocking described. Run the Build. Until now, though. Thanks, PM_Dialog. c) Reveal the Identifier by clicking on Serial Number. Our Agent will run now, the tasks will be executed, as we have enabled the debug property to true in the Variables, we can now see the detailed logs in the console. HOW-TO:Install Kodi for iOS. Connect to GitHub or Bitbucket and build your app in the cloud on every commit. Xcode & Apple SDKs agreement. By default, there are two build types available for every Android app: one for debugging your app—the debug build—and one for releasing your app to users—the release build. 2, I've got a lot of issues where release builds were behaving different as debug builds. Connect to your device When you are set up and plugged in over USB, you can click Run in Android Studio to build and run your app on the device. So far so good. Release mode on iPhone Simulator --> Works Debug mode on iOS Device --> Works Release mode on iOS Device --> Builds/deploys but immediately crashes on launch. XenMobile App SDK: Use the most recent version of the XenMobile iOS SDK and the Xcode; bitcode generation disabled. You can also use Safari or Chrome Remote debugging to help you debug your apps more easily since it's no longer packaged as a release build for the App Store. Ensure the connected iPhone device is selected in the target list. Arrange all Apple Xcode plug-in steps in serial order. The device names correspond to the list of devices available in Xcode. fastlane run run_tests device:“iPad 2” Local reproduction. Many answers pretend that it is impossible, but I tend to differ. Overview Xcode 10. The reason we create a Debug and Release version for the staging environment is because Debug and Release do different things at build time. 2018r1 or later is needed to build with Xcode 9 for device or App Store. Select "CMD-B" to build/run the project. This tutorial assumes you have. With App Center builds, you have the option to run launch app on a real device at the end of a build - just to make sure it’ll launch. the version of Xcode I'm using is going to be a pre-release build of Xcode that should. Overview In this guide, we'll walk you through everything you'll need to set up and submit your iOS app to the App Store. Click on. On the screen that pops up you will see a box named S/N which contains your full serial number. Options--device - Specifies a connected device/simulator to start and run the app. Xcode uses response files by default to pass input files to the Swift compiler. when i back to o. 0 Live-reload with Cordova. Can you run Xcode on Linux? Update Cancel. An Xcode 'Free Provisioning' Tutorial - How to run your app, on your device, without a paid Developer Program Account. To use the graphical environment run vagrant reload; Additional Build Notes for all Supported OS. 1 (2017-02-08) Important: On Linux distributions where devicemapper was. The solution will build and the iOS app will be deployed to. The following sections discuss the prerequisites, and then show you how to prepare your project. We'll show you how to get an Apple ID which will get you access to Xcode, make you part of the Apple Developer Program,. The iPhone/iPad application build process is a two step process: Xcode project is generated by Unity with all the required libraries, precompiled. The release version is twice the size of the debug version because Xcode builds universal binaries in the release version and builds only for your architecture in the debug version. While the instructions might work for other systems, it is only tested and supported for Ubuntu and macOS. Run the App file on a simulator; with Xcode 4. Gist to build/run with Xcode 8 on main phones who still need to builld and run using Xcode 8 :) that you can use a device running iOS 11 with Xcode 8. To run your app on iOS: cd /Users/mraible/OktaRN react-native run-ios - or - Open ios/OktaRN. You’ll want to create and name a new one - like “smoke-tests” or whatever. ipa file in the current directory. Microsoft Surface devices run the gamut when it comes to features and pricing, and with the lineup expanded with two new models for 2019, it’s not as easy as it was to find the right one for. com, a powerful yet flexible. To build and run your iOS, watchOS, or OS X app, choose a scheme and a run destination in the workspace toolbar, and click the Run button. Protected Mode - Selecting this option ensures that your app is not run on a rooted/jail broken device. subscription 07-20-2015, 07:17 PM With Xcode 7 it is possible to run and test your apps on a real device (not a simulator) without Apple Developer subscription (~$100). Xcode 9 is supported starting with 2017r3 for testing and running in the iOS Simulator. Learn how the tools will automatically generate Visual Studio solutions from your Xcode projects, and provide you with what you need to build native Windows UWP apps using the Objective-C language you already know. windowscentral. : Development and Enterprise) and. But ensuring you submit your app to the App Store properly (a service included in our end-to-end development) is an important first step to ensure exposure and entice users to download. Before building any Qt applications, you should test that Xcode is set up correctly, for example, by running one of the standard Xcode application templates on your device. To ensure that Xcode refreshes the release mode configuration, close and re-open your Xcode workspace. You can also use Safari or Chrome Remote debugging to help you debug your apps more easily since it's no longer packaged as a release build for the App Store. With Xcode, you’ll be able to run Flutter apps on an iOS device or on the simulator. These feature summaries are organized according to the feature's documentation location on this site. The first version of the IDE known as Xcode 1. I'm currently testing my Xamarin. The release version is twice the size of the debug version because Xcode builds universal binaries in the release version and builds only for your architecture in the debug version. You’ll want to create and name a new one - like “smoke-tests” or whatever. right before i update my xcode its run as well. Use the following steps to install the TouchTest Web app onto your provisioned iOS device. Oct 24, 2019. MedRhythms, Inc. Press the Home button (Cmd + Shift + H on the iOS Simulator) and the console should print Application inactive. Could be Xcode-related. To use Instruments, or any of XCode’s debugging tools, you will need to build a Unity project for the iOS Build Target (with the Development Build and Script Debugging options unchecked). Xcode is storing information about the devices you have used for development. The function of Registering a Device within Xcode (with simply a free Apple ID) is no longer possible. The Google Play Store is one of the most important apps on your device (presuming you run Google’s Android), second only perhaps to Google Play Services. Switch the Platform dropdown's value to iOS Device. @jaumard track-widget-creation is created by flutter_tools(debug mode), specified in Generated. If you select the Latest version, the build uses the most recent version of Xcode on your machine. Build the project. Now, let’s see it in action! Run your App in the Simulator. lock" }} paths: - ~/. >The only difference is that when I attempt to run on XCode 10. After builds are produced, testers can pick up the builds and either run them using the iOS simulator or install them to the iOS device using the Xcode organizer. You still need to use Xcode 8 to build against iOS 10 SDK or to use iOS 10 as Deployment Target. You can now press the Build and run button (⌘R) or select Run from the Product menu. com, a powerful yet flexible. 2, on Mac OS X 10. 329 will get 19H2 Build 18363. That’s a test series App Center creates for you named launch-tests. Those Xcode 9 new feature, which makes our life easier when new devices should be used. In order to release to the App Store; however, you’ll want to select “Generic iOS Device” from the build to menu, then select Product > Archive. You have successfully run your first Flex mobile app to an Android device. 2 API but is compatible with the Xcode 10. shaunthomson1 Dec 10, 2017 10:50 PM ( in response to andrzejp38216732 ) Pushwoosh have updated their latest version of the plugin to run on Xcode 8 - I haven't checked yet, but it's supposed to get around the issue - pushwoosh-pgb-plugin. Using Xcode, you'll create an iOS project from scratch, modify the project's source code, and run your application on either the iOS Simulator or a physical device. Connect the device via USB to the Mac. 1 version after the upgrade program, reported on to fit arm64 machine. I haven't yet tested with Xcode 10 beta 3 and the latest iOS 12 beta (which is what's being run in both cases), but I've definitely seen reports of deprecation warnings for i386 host (engine) builds starting with beta 2. In one way they try to release versions of XCode right before or after an Air release drops so the Air team has to crush to get the specs up to compliance. 3 and later, this step is not required. Download Xcode; Launch Xcode and create a New Project; Get familiar with Xcode; Build and run your app using the built-in iOS Simulator app that's included in Xcode. 3, and where /Applications/Xcode. Need for Speed Heat: Early gameplay review – Exciting signs ahead of release date Pre-release gameplay has been making its way online in recent days, here's our take on it!. Build the project. Windows UWP. This tutorial is a detailed step-by-step instruction how to run the XCode project on the iOS device. In case you don’t know Xcode is a software development tool by Apple to allow developers to build all those amazing App Store apps. In the Xcode project editor, choose Product > Scheme > Edit Scheme to open the scheme editor. How To Use App Center To Build, Test And Deliver iOS Apps. 2 with iPhone SDK 3. Xcode is storing information about the devices you have used for development. I built VLCKit by myself because we need bitcode enabled binary of VLCKit in the project. Xcode will automatically create a new scheme for this target. The build fingerprint of an Android Device or OS is a string that uniquely identifies this build which should be in human-readable form. When you call expo build:ios, you just need to choose the correct team, it will be labeled (In-House). How to use storyboard constraints with Compact, Any, Regular Height and Width together with Storyboard Preview Function. Select the project from the “Project Navigator View” in Xcode. Microsoft has had a new strategy for a while to support everyone else’s stuff and as they release new versions of their products is it becoming more and more obvious that this is no longer a case of lip service. Run multiple versions of your App on the same device using Xcode Configurations identifies an App on a device. 1, and tvOS 12. From the menu that appears, select iOS Device (or the name device you have plugged in). Clean all targets. make generates an Xcode workspace that will contain the client side and the server side parts as projects. These are called universal binary files, which allow software to run on both PowerPC and Intel-based platforms and that can include both 32-bit and 64-bit code for both architectures. When you build the release version, you have at least two copies of your executable: Intel and PowerPC. 1, the Xcode Command Line Tools are automatically installed during Xcode installation. Similarly, if you make any additional changes to a project inside Dropsource after importing it into your IDE, you will need to download and import the updated code into your IDE again. Provision one or more devices using iOS Provisioning. Run Unit and UI tests continuously on release and develop branches; Build each Merge Request (MR) and report test results back. So far so good. Notice that this is NOT the Console in the Organizer, which shows the device events, but it's the Console that is shown at the bottom of the main window, which is called Debug area. Connect to your device When you are set up and plugged in over USB, you can click Run in Android Studio to build and run your app on the device. We are using 4096-bit RSA keys. By default all apps you deploy from Xcode will make it to your device with the Debug Build Configuration. Setting up your Xcode Project Xcode 9 and up. Run flutter build ios to create a release build (flutter build defaults to --release). If you edit the source code for your app outside of Dropsource there is no way to import your changes back into the editor. 一般我们在xcode里面配置包含工程目录下头文件的时候，都要关联着相对路径和绝对路径，如果只是自己用这个项目，用绝对路径的问题不大，但是如果你把工程发给别人，别人就要在改这个绝对路径，这时候绝对路径的缺点立马出现。. Creating an iTunes ipa file for ad hoc distribution in 30 steps (Xcode for iOS) build the ipa: without your device plugged in, choose to Run your app on the iOS. Build the project. Please check them and try to export again:. 2, on Mac OS X 10. NET code and serialized assets. Regardless of which SDK / Simulator I target, the iOS Simulator always launches in iPhone Retina Hardware configuration. If the selected scheme has a test action with a test target selected, you can configure the tests to run as part of each build. Run in Xcode as: Release: Shipping version: Debug: Testing version: Symlink Unity libraries: Reference the Unity libraries instead of copying them into the XCode project. Open the Xcode project that you created during the previous tutorial and select the project from the Project Navigator on the left. Nothing Shows Up in the iOS Device. It relies on Xcode to build and deploy app binaries. Viewing Size Classes. 1 requires a Mac running macOS Mojave 10. there are ways to run a release build through the. App Center can currently run XCTest unit tests. Production Builds. A successful build will produce an. Bigger build machines like iMac with 12-cores run the same build 3x faster than mine. Now, let’s see it in action! Run your App in the Simulator. 5 (thus iOS 6 release) goes GM, armv6 support is removed. 3, the command: flutter run --release OR flutter build ios --release stop working in MAC OS Building dart code start working, after finish build nothing happens and terminal hanging. If you run the app to device, VS builds and then adds the app to your iTunes for you to deploy it to your device from Windows. Plug in your iOS device to your computer. I'm currently writing a custom build pipeline and I'd like it to contain all the options Unity's build settings offers. MongoDB Realm will combine Realm, the popular mobile database and data synchronization technology, and MongoDB Stitch, the serverless platform for MongoDB, into a unified solution that makes it easy for you to build powerful and engaging experiences on more devices. Xcode is an incredibly productive environment for macOS containing a suite of software development tools. The software giant is starting with Xiaomi's Android-based Mi 4 smartphone with a custom-based ROM that wipes out. This is, of course, a requirement of all Bamboo iOS development and not just of TouchTest. Install the Platform Assistant. I've downloaded 13. Run Sample Xcode Project. The WindowsAzureMobileServices. LLDB is typically used with the Clang compiler (even though you can use it with GCC, too). To test your Unity application on an iOS device, you need to build and deploy your app to the device. 3) Open the Xcode project in Xcode. Run the app on your mobile device: Once you have your own build running successfully on your iOS device, you can modify it at any time to add custom plugins or other settings as desired. Original Title: ARM CPU? Will Windows 10 run natively on a device with ARM CPU architecture (ie. Build Pipeline Output Release. You still need to use Xcode 8 to build against iOS 10 SDK or to use iOS 10 as Deployment Target. Cordova now ships with a set of command-line tools that make it easier for you to develop cross-platform applications. If you are trying run a flutter ios app without Xcode, for example from vscode or console with flutter run you need trust the developer certificate. If there is a successful login event, our application is bounced back to the main page, where we store the accessToken and the idToken to the device’s Keychain to ensure the tokens are encrypted. Hello, I'm using a recompiled version of SQLite in one project (I need FTS3 and now FTS4 support, which is not. These changes will be found in the eventual SDL 2. This is useful during development, but it doesn't optimise your code. With App Center builds, you have the option to run launch app on a real device at the end of a build - just to make sure it’ll launch. Hook it up to your Mac. Debug on Device Process for iOS. 0 was released in 2003. However you don't get full Debugging capabilities when running a AdHoc. Clicking the Stop button causes your app to quit. If you are not using a node version manager like nvm or n, you may have to do either of these three things below when under El Capitan: Add the --unsafe-perm=true flag when installing. app was there, and a fair number of commands were pre-installed. 4 ended and so is not actively supported Windows YYC. How to get this missing file [IOS/UE4Game] to build for iOS. Sample app with Xcode workspace. Run Xcode and connect your device before the events that you wish to capture would occur. First, you should read through the Code Signing Support Page and the App Distribution Workflows. ipa as well as dSYMs files for crash reports. This will be used in the next step. The hardest thing we ran into for our iOS setup is the iOS security key signing. 4 hours ago · SD Times news digest: New Relic acquires IOpipe, Git 2. If after you follow the steps to run your app on an iOS device, the app does not show up in your iOS device, check the following:. Set the active scheme option to Framework\iOS Device. lane :beta do build_app(scheme: "MyApp", workspace: "Example. Those Xcode 9 new feature, which makes our life easier when new devices should be used. Features and known issues of ESXi 6. When I change "Debug Information Format" in Release to "DWARF" instead of "DWARF with dSYM file",issue is solved. 0) and iPad (5. I have two Macs, a 2016 MacBook 12" and a 2014 MacBook Pro 15", I do part-time development work. On the other hand, set the value to DEVELOPMENT=0 to indicate a production version. Once the code has compiled the application will launch and execute within an iOS Simulator session as illustrated in Figure 29-7. With the project open in code, go to the menu bar, choose Product, and select Clean or:. How to select your iPhone as the "Simulator" Device. From the menu that appears, select iOS Device (or the name device you have plugged in). Learn software, creative, and business skills to achieve your personal and professional goals. Or connect UE4 to Xcode? Mac packaging failed "xcodebuild error" UE4. lock" }} paths: - ~/. Migrating Code Signing Configurations to Xcode 8. It works for both Swift and Objective-C iOS App projects. Run flutter build ios to create a release build (flutter build defaults to --release). It’s therefore easier to debug, but your app doesn’t run as fast as the final release version would. However, the 15" is easily twice as fast. To run a jar file, you need a Java Virtual Machine (JVM). Thanks, PM_Dialog. one that will run in both the simulator as well as on an actual device) in Xcode 7. Xcode 10 is the last release that will support Swift 3. It's therefore easier to debug, but your app doesn't run as fast as the final release version would. Xcode is storing information about the devices you have used for development. If they were unlucky, the build would succeed but the app would fail to run on a device or the app would crash because of a missing App Group entitlement. To turn this behavior off, set USE _SWIFT _RESPONSE _FILE to NO. Xcode recently upgraded 5. 2 syntax by opening the project and choosing Edit > Convert > To Current Swift Syntax… (43101816) The macOS 10. yml : macos: xcode: 11. Q & A Do I need an agent? You need at least one agent to run your build or release. With the release of Xcode 7, Apple has given app requiring users to enroll in their Developer Program to test the applications they've been developing on a physical iOS device. Loading Unsubscribe from CMDev? Deployment to a Device - Mark Smith - Xamarin University Lightning Lecture. Apps built for Release will automatically disable the in-app Developer menu, which will prevent your users from inadvertently accessing the menu in production. If you are not using a node version manager like nvm or n, you may have to do either of these three things below when under El Capitan: Add the --unsafe-perm=true flag when installing. Probably 4 times faster on things like installing a new version of Xcode or a long build. Press Release Opensource Runelite Client Allows Users to Revisit a 00’s Favourite In the dedication of fans to build and update RuneLite, it also taught many early lessons about technology. Todd covers the code, tools, frameworks, and practices for building iOS applications, including how to create an Xcode project, run your first app, build a user interface, and code interactivity. Run the App file on a simulator; with Xcode 4. In right pane, all the information related to IOS Device will be displayed. With the release of Xcode 6 today after Worldwide Developer Conference, developers have found an option within Xcode to size apps for devices referred to as "Resizable iPhone" and "Resizable iPad. As commercial drones move from testing to. Until now, Apple required users to pay $99/year to become a member of Apple's Developer Program in. Creating iPhone Ad Hoc Distribution builds Dec 23, 2010 · 6 minute read Provisioning Each time I need to create a build for a beta tester I find myself hunting around for my notes on how to create and distribute an Ad Hoc build. The signing and provisioning process needs access to your P12 signing certificate and one or more provisioning profiles. a blue one is a "folder reference" while a yellow one is a "group reference". The only way to build to an iOS device is through Xcode on OS X. Most apps for iPhone and iPod touch can be used with iPad, but they might not take advantage of the larger screen. The Chromium Memory waterfall (not to be confused with the Memory FYI waterfall) contains buildbots running Chromium tests under ASan on Linux (Linux ASan/LSan bots for the regular Linux build, Linux Chromium OS ASan for the chromeos=1 build running on Linux), OS X (both 32 and 64 bits), Chromium OS (x86 and amd64 builds running inside VMs). Colorific The idea behind Colorific is simple, every time the user touches the screen of the device, the color of the screen changes. From the very first release, Terminal. If your project is working fine on unity editor without exception and throwing exception on xcode then do one thing, If you are having any old build of the same game on that iPad then delete that and build and run your game again. Step 3 — Create a scheme for the new configuration. 5 are described in the release notes for each release. Build and run the. What’s more, developers will also gain the ability to release applications outside of the App Store for those iOS devices, as long as those applications are released as an open source item. With the latest release of Xcode 7, Apple has also added great support for Swift development. xcodeproj file. To change the API endpoint based on the build target, first you’ll need to set a custom flag. Typically the build succeeds but fails to launch on the device. Remote Build¶ Remote build provides the following capabilities: Building. - Don't expect older xcode to be able to build to a device that is on a newer iOS. The solution will build and the iOS app will be deployed to. Microsoft has had a new strategy for a while to support everyone else’s stuff and as they release new versions of their products is it becoming more and more obvious that this is no longer a case of lip service. The legacy build system works fine. Xcode insights of an Eclipse/Java developer. Build the project:. You can select the image by adding the following to a job in config. To install the build on a device, it must be signed with a valid provisioning profile and certificate. With Xcode configured, you can now configure you Xojo project to use the Bundle Identifier and Team. Run Unit and UI tests continuously on release and develop branches; Build each Merge Request (MR) and report test results back. Let’s setup the project for Android. Xcode is storing information about the devices you have used for development. See below to confirm that process, but first, use Xcode's Product menu with the option key pressed and choose to 'clean build folder' for that project. 14 SDK no longer contains support for compiling 32-bit applications. Put all Apple Xcode plug-in steps between the Acquire Lock and Release Lock steps. 0; To run DVIA on a physical device (as opposed to an emulator): Apple developer account ($99/year) iOS device registered on the Apple Developer account (you can grab its UDID via the Window menu in Xcode under Devices and then Identifier) How to compile DVIA for iOS 10 and Xcode 8, step-by-step 1. So, basically, the number of cores in your machine plays a major role i. If you follow the instructions and run the app on the simulator or on the device, you’ll see the new development app appearing next to the release one, as expected. node-gyp - Node. Sample app with Xcode workspace. After completing all the above 18 steps. Join today to get access to thousands of courses. Install! If you want to debug, add the -gta flag in "Other Code Signing Flags" in your Xcode Project. XCODE allows developers to release apps that span support for users seemlessly on app store. XCode is a suite of development tools (including an IDE of the same name) from Apple primarily for developing for its Cocoa environment. If you want to build a single application archive file that supports both 32-bit and 64-bit iOS devices:. The symlink just create iOS 10 device support for Xcode 7. To turn this behavior off, set USE _SWIFT _RESPONSE _FILE to NO. The UI varies depending on your version of Xcode. Supporting 32-bit and 64-bit iOS Devices. It’s therefore easier to debug, but your app doesn’t run as fast as the final release version would. Learn software, creative, and business skills to achieve your personal and professional goals. Sync your device. With Create React Native App, there’s no need to use Xcode or Android Studio, and you can develop for your iOS device using Linux or Windows. In the left column, select the device. 参考： About the Scheme Editor. When you execute Build or Build and Run in the Unity Editor, Unity generates an Xcode project based on the Unity scripts. xcodeproj” file can be used by Xcode IDE to run the app directly on a connected device. 2 対処方法 Simul…. Bigger build machines like iMac with 12-cores run the same build 3x faster than mine. The "Select all" checkbox is now always displayed on the device's Print Release screen. NET code and serialized assets. Xcode 6 introduces a radically new way to design and build software. When an app is created by Expo it does not create any ios specific folders or any. Tip: For more questions and answers, see the UrbanCode forum on IBM developerWorks. Requires Xcode to build any projects: Xcode 8. This tutorial is a detailed step-by-step instruction how to run the XCode project on the iOS device. 1 source version project. mm instead) inside different build system. Now when I run the. I built VLCKit by myself because we need bitcode enabled binary of VLCKit in the project. Based on this flag, your code can update the variables accordingly. Update the Test Build settings. Unexpected: "Xcode 7 and Swift now make it easier for everyone to build apps and run them directly on their Apple devices. Yes, you can develop a game for iOS on a windows computer, however to run / ship the app on a iOS device, the xcode that unity generates has to be compiled on a OSX computer. fastlane run run_tests device:“iPad 2” Build log. • Use the Test Navigator to add, edit, or run unit tests or user interface tests with just a click • Test Assistant makes it easy to edit your code and related tests, side-by-side • Create continuous integration bots to build and test on a server Mac running Xcode Instruments for performance analysis. xcworkspace and build. 1 Release me what I version of phonegap I need to run with xcode 5. The tools included with the SDK will upload your application to a device, and debug directly from the IDE. Xcode has the ability to use run scripts to do things when your project is built. Reproducibility. YYC - This will build you game using compiled native code. This is, of course, a requirement of all Bamboo iOS development and not just of TouchTest. Microsoft Surface devices run the gamut when it comes to features and pricing, and with the lineup expanded with two new models for 2019, it’s not as easy as it was to find the right one for. To do this, you need to compile and run some of the included sample programs. 1 requires a Mac running macOS Mojave 10. To ensure that Xcode refreshes the release mode configuration, close and re-open your Xcode workspace. You can legally run and test your Unreal games on devices with Xcode 7 without iOS Dev.